timbre_wolf: (Default)
timbre_wolf ([personal profile] timbre_wolf) wrote2015-06-07 01:55 pm
Entry tags:

Home Tree Application

| mun |

| name | Ri or Jynxed
| age | 24
| e-mail | jynxedlove@gmail.com
| aim/msn/other | AIM: phoenixaenigma plurk: Jynxed
| location/time zone | +5 GMT New York
| current character(s) | N/A

| character |

| character name | Amonir
| character age | 75 apparent age is 17
| character species | Lythari

| gem | Day
| reason | He is honest and straight-forward. He barely understands the concept of subterfuge.
| wings | They are silver dragonfly wings that go down to his knees when folded back.

| personality | Amonir is an older teen by the standards of his race, and he often shows it. He is playful and full of life, prone to pouncing on his friends for random bouts of play wrestling, however short they might be. He has a racial habit of putting things he's curious about into his mouth that is generally grown out of as they get older, and not all too uncommon in lythari his age. Of course, he knows that there are some things that he should not put in his mouth, and generally refrains from this practice for as long as he's actually paying attention. He still might have moments where he doesn't think about it and put something strange in his mouth. He also tends to still get excited about 'treats', whether it's the best piece of a deer's flank or a piece of candy. He does have a good deal of fore-thought and experience however, and knows when it's important to curtail these habits and replace them with the more mature things he has learned.

He is not likely to make such playful pounces during times of danger. He might normally not turn down a treat, but he is also smart and sensible enough to generally know when it would not be wise to trust even the most delicious-looking slice of meat. He is likely to plan ahead to make things easier for himself and others by keep things like food and extra blankets.

Though he enjoys play-wrestling, his people frown on senseless violence when it comes to actual attempts at harm, and so generally speaking he is a pacifist that would much prefer to sit and talk out a disagreement than he would turn to violence to settle his problems. This does not mean that when it comes to defending himself he will avoid the fight or try to end it quickly and escape. He has no problem killing creatures that lack any apparent sentience as long as there is a good reason to, or that will kill him if he doesn't kill them first.

He is also very much a pack animal. He has never before been without his pack, even if sometimes he might patrol a border without seeing his family for a few days, he is always only a mere howl away from knowing where all of his friends are, or help. He has plenty of theoretical experience in living on his own because of this, however the idea of being separated is something that wears at him. Because he is also a lythari that is fairly dominant by nature, he can manage on his own well enough, but that does not mean that he won't feel the strain of being separated from his life-time companions over time, and the feeling will only grow. He will, however, be looking for a new pack while here, even if he won't be entirely conscious of this attempt. It is really just a natural instinct he has as a lythari.

This dominance also means that he will not want to bow to just anyone in a situation. He knows his limits, and if the other person cannot prove their abilities, he will not follow them. He is not so dominant, however, that he will try to assert himself over someone of equal or better skill, and would be happy to instead take a secondary role, supporting them. While his people are infamously proud and even could potentially be called racist, they also are the first to admit the skills they can find in others, and Amonir is no exception to this. While he generally thinks that lythari and elves are the most skilled and wisest over all, he recognizes the individual, and that he does not embody all of the perfections of his race, even if he is still very proud. He also is more than willing to accept when someone is better than him in just about any field except for his singing and story-telling.

| world | Dolen'fea Taure, known in common as Hidden Spirit Forest, is the deep and dark woods Amonir calls home. The forest is thick and full of life- not all of it good. His pack has taught him of dangers since he could remember, and he has learned more how to escape these dangers as he grew. The lythari of his pack have carved out a fairly large amount of territory that is mostly safe, however in a forest so thick and dark, evil creatures have been known to slip in. Some are born in the woods, some stumble across the portals that lead to their secret forests, and some seek them out, wishing to spread their evil into the domain of these good lycanthropes.

Inside the forest the lythari make their homes in caves and bushes, though Amonir's pack keeps a deep cave in a hill that snakes deeper underground as their home. They have little need for any further protection from the elements thanks to their resistance and familiarity to the temperate forest. His people dress in simple clothes made from hide and furs, though many go without clothes during the warmer months, as they see nothing wrong with the body in its natural state.

Outside the forest, or closer to the edges of the forest there are elven cities. They build in ways that preserve nature around them, living in trees shaped to homes by friendly dryads or homes built of fallen wood, sap, and stone. These cities are connected to the outside world through hidden portals. Beyond those portals are human settlements that are not as cautious about taking from the land, though the elves usually keep them in check. Beyond the humans there are other countries, populated by mixed races, gnomes, goblins, dwarves, and all other thinkable races. Though Amonir has studied some of their cultures, he has never interacted with them, so their inventions and daily life are totally foreign to him.

The lythari in his world are buried so deep in wild forests that even their closest relatives, wood elves, are unlikely to ever see a lythari, though they are both hunters of the deep forests. Few of his pack have ever ventured far outside of their territory. They are all rather shy, preferring seclusion over interaction with other races. With other lythari they are not nearly as shy, but welcoming even. Their packs have no hierarchy, so a new lythari are welcomed into the pack with ease, as there is no hierarchy to upset. Sometimes even normal elves will become part of the pack through a special ritual, usually performed as part of a marriage, where the consenting lythari and elf undergo a ritual that turns the elf into a lythari. This ritual leaves a bite-like mark on the elf's body. A few lythari find matches with elves outside their territories and perform this ritual, however many leave the pack to either find someone in another lythari pack, or to join with a wolf pack. Some lythari choose to stay in their packs rather than search out a partner, as the forest is a dangerous one to travel alone. Other times a group of lythari will leave the pack together to travel together to find another pack, or to find another similar group and begin their own pack.

Dolen'fea Taure is large enough to host several lythari groups with ease. They are content to live their lives away from the rest of the world, but know that it is important to know what is going on in the outside world in case something dares to threaten their homeland. It is rare for lythari to get involved in wars, and when they are it is usually in the capacity of a scout, or something similarly non-combative. Just because his people are pacifists does not mean that when pressed they can't fight. They actually make fierce enemies when they are forced into combat.

| background | Amonir grew up with what might be considered a very uneventful life. He never fought any great monsters, or overcame any great adversaries. Though he can change between a wolf and an elvish form freely. Though seen by the world outside his forest as strange, to him it is perfectly normal. His education did not involve any learning from books, but was as wide-ranged as one might expect from a society with books. He has learned magic, crafting, history, geography, legends, nobility, nature, customs of various people, religions and the planes. Because their schooling was done with little writing, Amonir might be considered special in some respects because the teaching methods and learning methods caused him to have developed the skill of being able to do arithmetic in his head easily, as well as a good memory for anything that has been spoken. Thanks to his skill with voice control he has also learned to be a decent mimic of sounds, and isn't terrible in mimicking a voice either.

Because his natural behaviour shows more dominance, he was trained as a bard, or 'story keeper' in his pack, putting him in the role of outside representative for his pack if needed. His main rival is a female wolf by the name of Rythai, who he only really knows through their lessons together. Though she always is pressing to out do him, and often does, he does not show much interest in trying to out-do her in anything but the field of music, essentially allowing her to 'win' in their competitive challenges. He just doesn't see a reason to get too caught up and too competitive in case it becomes more of a conflict that might upset the harmony of the pack.

He has knowledge of many types of monsters that are found in the wilderness thanks to his training, though he has only personally taken on some imps, a cursed pixie, and an arachnid monster, and all of these were fought off with the help of several other lythari. He managed his fair-share of damage, and proved skilled with his bardic magic, but he did not do the most damage against any of them, nor did he manage the final blow. However, he does prove to be a great support and wonderful at raising the confidence of his friends with his singing.

He also has often done make-believe battles as a pup, where-in he would fight the same monsters as his heroic namesake and a former hero, Amonirel, such as a Great Green Wyrm Dragon, a demon that managed to slip into their plane, a nest of huge monstrous spiders, a treant corrupted by the Drow goddess named Loth, or a number of other epic battles.

The other thing that might stand out about his life in the forest would be the fact that he has never been out of the forest. Since the story keepers are also the pack's ambassadors, Amonir's schooling also included information on human cultures. Thanks to this, he has learned of and seen drawings of human settlements and houses, and knows enough about the culture to manage to pass well enough if he were suddenly immersed in an urban area, however he has never actually seen any. His pack live in dens, like caves or sometimes bush structures, since that is all that they ever needed for shelter thanks to their coats. It is not uncommon for lythari to be near naked when in their elvish form, though this is one of the things Amonir has learned is strange for humans and even other elves. There is little need for lythari to wear clothes though, as they have little cultural importance on clothing or the lack thereof. Lythari wear clothing mostly for protection from weather on only the coldest of days in the dead of winter, or for armour during the patrols of the boarder that might take several days. The days spent checking for the scent of any unwelcome lythari or wolf are the most time 'alone' that Amonir has ever had, and even then he could have someone of his pack by his side in minutes with a single howl.

| abilities | Amonir has a great skill in singing, able to send shivers down spines and create butterflies in stomachs. He can wield his harp or lute with similar skill. It seems that he has perfect pitch, and can easily hear what is being played and replicate it by ear with ease. He is also very skilled with a bow. In addition he has learned how to make more simple bows and fix his own. He also has learned fletching and skinning as well. He is also skilled in crafting string instruments.

He has a lot of knowledge of various subjects as well. He knows the basics about the arcane arts (1 rank), which covers arcane magic, creatures, and devices. He also knows a little bit about how the planes work (1 rank), in that the material plane is connected to the shadow plane and other planes exist in contact to the material plane and how demi planes can be created. Though he does not actively practice any religion (1 rank), he knows the basics of the elven pantheon. He also has the ability to recognize various animals and plants, and know their basic patterns (2 ranks, Nature). His true calling has been the study of the pack's history (7 Ranks). He knows many stories and songs by heart, including epics that are handed down by oral tradition.

In addition to these skills Amonir is also skilled in tracking and survival, and his bite is stronger than a usual wolf's. Amonir can also use spells without using any items. He also has some skill with melee unarmed combat, though he prefers to fight in his wolf form. He can keep up his casting by howling as a form of singing. As part of his survival skills he also knows how to preserve food and other ways of generally surviving comfortably in the wild.

As a lycanthrope, of course he is able to change into a wolf form. Unlike traditional lycanthropes lythari are not affected by the phases of the moon, and can change in and out of his wolf form as they please. This form is much stronger than he is as an elf, and he stands at about 4 feet by the shoulder. He also has natural empathy with animals and can communicate with any other canine. In both forms Amonir can also has a greatly heightened sense of smell. In both forms he also has the ability to see very clearly with very little light. Amonir can also perform a special ritual that can turn others into lythari, though it is a coveted secret he is not likely to share with anyone.

Amonir also gains some abilities as both a Dungeons and Dragons Skald and Bard, as well as spells for each class. His abilities are as follows:

  • Bardic Knowledge: Bards are skilled with a lot of various knowledge, so their experience as bards can help them possibly know all sorts of knowledge.

  • Cantrips: Amonir knows a number of 0th level spells (As shown below) that he can cast as many times as he wants. These spells have little offensive use.

  • Raging Song: For one minute a day (which can be broken up into any amount of time per use), Amonir can sing a song that will increase the pride and power of his allies. They, if they choose to be affected by the song, can take more hits and hit harder, though they will be more easy to hit.

  • Scribe Scroll: Amonir can create a scroll that contains a spell he knows. Others are capable of using these, but those with magical experience will use them more easily.

  • Raging Vitality: People who are effected by his raging song become extra durable as well.

  • Well-versed: Sonic and language-based effects have a harder time affecting Amonir.

  • Rage Power: When Amonir uses his raging song he can also activate the following ability:
    • Guarded Life: Automatically stabilize when a wound would be life-threatening.

  • Bardic Performance: For a minute a day he is able to use his music to create a magical effect as listed below.

    • Countersong: Any magic that has a verbal component has a chance of being countered by a Amonir's auditory performance. Any creature within 30 feet of Amonir while he is using countersong can use his performance to help others overcome the effect even if they normally wouldn't. If a creature is already under the influence of a verbal or sonic based effect, the creature has a chance to escape the effects again every few seconds dependant on Amonir's skill.

    • Distraction: Amonir's visual components of his singing can distract people enough to let them see through illusions based on Amonir's skill in his performance.

    • Fascinate: This ability causes all targets to become enthralled with him and unable to break their concentration, meaning they are less perceptive to the things around them and highly likely to mess up whatever it is they are doing. A fascinated creature only observes what has fascinated them. An obvious hostile movement breaks the effect, and an approaching threat gives them a chance to break away.

    • Inspire Courage: Amonir sings or plays music in order to encourage his allies to be more likely to succeed in a task.

  • Versatile Performance: Thanks to his skill in song, Amonir is more skilled with diplomatic situations and more likely to be able to tell what someone is intending.

Spells:
Bard:
  • Cantrips:
    • Ghost Sound: Amonir can make a sound equal to the sound that 24 humans can make. He can choose the type of sound that is made and whether the sound seems to be approaching receding or stationary.

    • Prestidigitation: Amonir can perform small tricks, make things clean or dirty, change the taste of something, or other small, non-offensive tasks. It is not effective in any fights.

    • Summon Unseen Servant: Amonir can summon an invisible, formless and mindless being that cannot attack. It can lift 20 lbs and drag 100 lbs. It can set off traps as long as they require less than 20 lbs of force to be applied. It can understand basic commands, such as fetching an item or putting it away, or bringing it back to its place. It can also perform simple skills that can be done by the average untrained human.

    • Dancing Lights: This spell creates up to four lights that are shaped like lanterns or torches, four will-o-wisp like balls of light, or one humanoid outline. They stay within 10 feet of each other, but can be up to 160 feet from Amonir. They last for one minute.

  • 1st level spells:

    • Cure Light Wounds: Amonir can heal minor injuries and stabilize people who are dying.

    • Borrow Skill: Amonir can touch another and use their level of skill for about a minute.

Skald
  • Cantrips

    • Know Direction: Amonir instantly knowns which way is north.

    • Daze: One creature becomes unable to act for 6 seconds.

    • Mage Hand: He can push or lift with 5 lbs of force with his mind after using this spell.

    • Lullaby: He makes the target drowsy.

    • Message: He can whisper a conversation at 160 feet separation for up to ten minutes. This can only be with one other person.

    • Detect Magic: Amonir can see magic as a glow around objects.

  • 1st Level Spells:
    • Alarm: Wards a 20 foot radius with an alarm that will go off if anyone enters the area for the next 2 hours.

    • Chord of Shards: During a Bardic Performance Amonir can use this spell to deal decent piercing damage to a foe.

    • Enhance Water: Purifies waters of impurities and poisons and turns it into alcohol.

    • Lighten Object: Makes an object of up to 6 cubic feet half its weight for six minutes.

  • 2nd Level Spell

    • Cure Moderate Wounds: Amonir can heal nasty wounds.

    • Share Memory: Amonir can link his mind with another to show the target one of his memories, one of the target's memories or view one of their memories for up to a minute. Strong willed people can negate this, but willing people can always see if they want to.
He has the ability to cast cantrips as much as he likes, however he is limited with how many times he can cast other spells. He can cast his first level bard spells three times a day. He can cast 5 first level skald spells a day, and second level skald spells four times a day. He needs at least 8 hours of rest and about an hour each morning to refresh his ability to cast spells. Otherwise he only has the spells he hasn't used the prior day.


| strengths | Amonir can cast a range of spells that can help himself and his allies, but physically his greatest strength is his ability to shape change. He is also very fast and agile, especially in his wolf form. He is much stronger in his wolf form than his elf form by nearly double. He is also rather wise, as lythari naturally have greater wisdom. He is good at problem solving and puzzles. He can also pick up new knowledge more easily than your average person.

Amonir also has a very strong sense of right and wrong. He is perfectly fine with people going against the law to make sure that the right thing is done. He is also very honest and sees little reason to lie, unless the lie will help the good for everyone.

| weaknesses | One of the most obvious weaknesses he has is silver. Any silver weapon does damage to him a lot more easily, though unlike traditional lore, just holding silver does not cause his skin to blister or burn. Still, it is the easiest way to take him down. He also has restrictions on the number of times a day he can use the spells that he knows, as shown in abilities section. Amonir's magic also has another restriction, wherein he must have a full night's rest, and then concentrate for 15 minutes while singing in order to prepare his spells for the day.

His race also lacks a hybrid lycanthrope form, meaning that he can only get his extra strength, dexterity, and constitution while a full wolf. In that form, obviously he has no thumbs, and he also cannot speak normally. With a good deal of effort, he is smart enough to control the sounds he can make into a limited number of words that sound similar to natural wolf sounds.

Another weakness he has is his loyalty. He won't be so fiercely loyal to people he just knows, or considers allies, but he will end up adopting some people into what he would consider more of a 'pack'; level, and he would never leave these people behind, or let outside forces insult or hurt them, even if it means a fair amount of danger towards his own well being. The only time he might is if trying to save the other person would put more people he considers close enough to be his 'pack' into danger, but he would prefer to try to save both groups.

Amonir's honesty can be a fault at times, especially because he expects others to be honest as well. He is aware that people lie, but he tends to forget that at times, taking people at their word. He hasn't had much experience with people outside his pack, so he isn't entirely sure what to expect of people. Because he knows about the cruelties of the world he is slow to trust non-lythari, and would be slower to trust werewolves or other races he knows to usually be evil.

In addition there are a few fears that could hinder Amonir further. One of Amonir's worst fears is being alone. He was raised in a pack, and even when they are not within sight of one another, a howl confirms not just that there are others around, but who they are, and where they are, even miles away. This will be his first time ever being separated from his pack, and he will find it vital to create or join a sort of 'pack' while in the house, though he is not even likely to recognise what he is doing.

He's also afraid of letting people down. He can be happy with only a beta position, so long as things don't go wrong because he was incapable of living up to his responsibilities, or even worse, because he failed to live up to them. His friends pointing this out is even scarier.

Though he is not likely to actually know of this himself, the thought of losing his ability to change form, in either direction, scares him. It's a fear that he's never given much thought to, but would create for him a huge panic. Both forms are such a large part of who he is that it would be like taking away half of who he is. If he lost his ability to cast spells, he'd be confused and nervous, but not to the level of if he were to loose his ability to transform.

He is more consciously aware of his fear of losing his voice. He has a very base knowledge of basic string and wind instruments, but his voice has always been his pride, whichever form he is in. He was naturally born with perfect pitch, and trained very hard to become better and better at singing and increasing his range, not so much for his bardic abilities, or for his position as a historian, but for the pure love of song, and he has been celebrated by all, even his rival, as the most skilled singer of the pack. To loose that would be even worse than being stuck in one form or another.

| inventory | 1 Masterwork Darkwood composite longbow
40 arrows
Leather underwear
Bone and feather jewellery
Healers kit (First aid kit that contains gauze, burn salve, drawing salve, goldenseal (anti-fungal/bacterial) salve, Arnica (anti-inflammatory) salve, soap, small single-edged wooden knife for cutting the gauze, a wooden mortar and pestle, and various herbs for pain relief, and wide-usage (like all-heal), as well as some specifically for improving healing rates and battling infection, and a few meant to weaken the effects of poisons and venoms.)
Water skin
Sturdy leather boots
A harp
A backpack made to be comfortable to carry in both forms

| samples |

| amber entry | [Amonir, responsible for the recent howl, appears on screen looking surprised, and the amber drops to the ground. He picks it up again, looking into it curiously. He is a pale skinned silver haired elf. He has an otherworldly beauty, like he is from a magical place beyond the material plane. A silver strand escapes from his braid, and he brushes it behind his ear.] What a strange device. What divination is this? Please, return me home, or point me to a portal that could lead me back. I do not wish to fight.

[He doesn't look like he is threatening, and honestly wishing to avoid combat. He doesn't know who the amber is connecting him to, and he doesn't want to create unnecessary hostilities.]

| prose sample | Amonir arrives in his wolf form, confused as to his suddenly different locale. He carries on his back a harnessed backpack. Instinctively, he lets out a low growl as he raises his tail a bit and looks around the room. Unable to sense an immediate threat he tries howling to see if any of his pack is close enough to come to his aid.

He notices the bag waiting for him to pick it up, and hoping it might have some answers to the mystery that is this place, he shifts into elf form in a single graceful step to more easily examine the contents of the bag.

Determining the bag to be of no immediate use he stores it in his own backpack and moves onto the stones that seemed to be calling to him. He approaches warily, sniffing at the air about it. He determines that it isn't too dangerous and places a hand on the stone.

He sees the growth of wings out of the corners of his eyes and looks behind him to discover the silvery dragonfly wings that have grown from his back. He spins, trying to get a better look at them in one direction and then another. He looks down at the stone in his hand in awe and smiles. Apparently this place wasn't so terrible. He was filled with fear, but some of that melts away now that he has found something that feels to be brimming with good magic.

He puts the stone in a pocket in his backpack and retrieves the amber, trying to determine how to use it.

| optional |

| more info | Lythari are grey and silver in their wolf forms. According to D&D lore they stand at the height of a horse, though I prefer to describe them as being closer to four feet at shoulder, meaning they are still smaller than the average human. Of course this will be scaled down as appropriate with regular character height. Here is a link to his character sheet, and some of the notable members of he pack with whom he has a decently close relationship.

| character survey meme: Here